Video and Sound Production / Project 1
11/04/2022 - dd/mm/2022 (Week 3 - Week x)
Reagan Val Adelbert Mahadi / 0349177
Video and Sound Production / Bachelor of Design in Creative Media
Project 1
LECTURES
Week 3
To start off our first exercise on project 1, Mr. Martin gave us a presentation about "Film Sound".
The Art of Sound Design
Sound Elements
The mixing of sound elements below creates an audio setting that supports the action and engages the spectators.
Sound Effects
The ambiance is the audio that refers to the background noise present at a given scene or a location.
Music
Music in movies is to enhance the dramatic narrative and emotional impact.
Fig. 1.4 THE POWER OF MUSIC IN FILM - How music affects film
(https://youtu.be/iSkJFs7myn0)
Foley
Foley is a sound effects technique for synchronous effects or live effects. The foley technique are named for Jack Foley, a sound editor at Universal Studios.
Week 4
In week 4, Mr. Martin gave us a lecture about storyboarding.
Storyboarding
When the scene has a complicated action involved or few perspective point of view, storyboard is the most effective way to map out the scene.
Purpose of storyboard:
INSTRUCTIONS
Project 1: Sound Dubbing
For our first task on project 1, we are required to sync the required audios in Premiere Pro (speech and sound effects only, no music). We are going to record speech on our own and use sound effects that can be found online.
So I started recording my voice and searched for sound effects.
Fig. 6.2 Project 1 Exercise 1: Audio Dubbing
(https://youtu.be/Wi8sIc6bkhw)
Fig. 7.5 Voice of underground cave
FEEDBACK
No feedback
REFLECTIONS
Doing these project is really fun and I enjoy it a lot. Its wasn't that hard for me because the instructions are all already stated in the slides and the video given. Mr. Martin also provided tutorial to us on how to use these software so there wasn't any problem for me.
Reagan Val Adelbert Mahadi / 0349177
Video and Sound Production / Bachelor of Design in Creative Media
Project 1
LECTURES
Week 3
To start off our first exercise on project 1, Mr. Martin gave us a presentation about "Film Sound".
The Art of Sound Design
Sound Elements
The mixing of sound elements below creates an audio setting that supports the action and engages the spectators.
- Speech
- Sound effect
- Music
Speech
Speech is one of the most important tools for understanding the story of the film.
Dialogue is the conversation between characters in a movie.
Voice over is the voice of an unseen narrator speaking.
Speech is one of the most important tools for understanding the story of the film.
Dialogue is the conversation between characters in a movie.
Voice over is the voice of an unseen narrator speaking.
Sound Effects
The ambiance is the audio that refers to the background noise present at a given scene or a location.
Music
Music in movies is to enhance the dramatic narrative and emotional impact.
Fig. 1.4 THE POWER OF MUSIC IN FILM - How music affects film
(https://youtu.be/iSkJFs7myn0)
Dubbing
Dubbing or automated dialog replacement (ADR), is the process of re-recording dialogue after the filming process to improve audio quality or reflect dialogue changes.
Fig. 1.5 Hotel Transylvania 2: Behind The Scenes of Voice Acting Matched with Movie | ScreenSlam
(https://youtu.be/gNRSrM4En6A)
Dubbing or automated dialog replacement (ADR), is the process of re-recording dialogue after the filming process to improve audio quality or reflect dialogue changes.
Fig. 1.5 Hotel Transylvania 2: Behind The Scenes of Voice Acting Matched with Movie | ScreenSlam
(https://youtu.be/gNRSrM4En6A)
Foley
Foley is a sound effects technique for synchronous effects or live effects. The foley technique are named for Jack Foley, a sound editor at Universal Studios.
Week 4
In week 4, Mr. Martin gave us a lecture about storyboarding.
Storyboarding
When the scene has a complicated action involved or few perspective point of view, storyboard is the most effective way to map out the scene.
Purpose of storyboard:
- Show important action
- Continuity/editing point
- Shot composition
- Indicate camera angle/movement
- Map out the scene
Storyboarding process:
- Do story breakdown
- Get the shot list ready for storyboarding
- Use the floor plan to mark out the camera position
- Camera angles for each sequence can be indicated in the floor plan
- Start from EWS/WS, then cut into characters/objects
- Cut between action and reaction
- Cut to different framing and different angle shot
- Use cut away to enhance storytelling and create a mood
- Insert cut away or C.U shot as a transition for a new scene
- Cut to different framing and different angle shot
- Staging subject among foreground, midground, and background to create contrast in size and distant, focus, brightness, and color
- Separate the space by using planes as foreground, midground, and background which contain many depth cues including size change, textural diffusion, tonal and color separation, up/down position, and overlap
Animatic
Animatic is defined as a series of images played in sequence, often with a soundtrack. In essence, it's an animated storyboard.
Advantages of animatic:
Animatic is defined as a series of images played in sequence, often with a soundtrack. In essence, it's an animated storyboard.
Advantages of animatic:
- Timing of every shot
- The rhythm of the scene
- Audio and music added
Upon finishing the lecture, we had a briefing for our week 5
shooting.
Week 5
During week 5, we had our shooting exercise in D'Latour.
Week 6
Week 6 is a holiday but Mr. Martin provides us with lectures about audio editing.
Frequency Range
Human hears frequency ranging from 20 Hz to 20000 Hz. There are 7 subsets of frequencies to help define the ranges.

Fig. 2.1 Frequency Subsets
During week 5, we had our shooting exercise in D'Latour.
Week 6
Week 6 is a holiday but Mr. Martin provides us with lectures about audio editing.
Frequency Range
Human hears frequency ranging from 20 Hz to 20000 Hz. There are 7 subsets of frequencies to help define the ranges.
Fig. 2.1 Frequency Subsets
Dynamic Range
Decibels (dB) is the threshold of human hearing measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.

Fig. 2.2 Average Sound Pressure Level of Typical Sounds
Decibels (dB) is the threshold of human hearing measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.
Fig. 2.2 Average Sound Pressure Level of Typical Sounds
Space
Mono sounds are recorded using the single audio channel, while stereo sounds are recorded using two audio channels.
Mono sounds are recorded using the single audio channel, while stereo sounds are recorded using two audio channels.
-
Fig. 2.3 Stereo and Mono Audio
Reverb Sound Effects
Decay time: Specifies how many milliseconds the reverb takes to decay 60 dB. Longer values give longer reverb tails.
Pre-delay time: Specifies how many milliseconds the reverb takes to build to its maximum amplitude.
Perception: Simulates irregularities in the environment.
Dry: To add subtle spaciousness, set the dry percentage higher; to achieve a special effect, set the dry percentage lower.
Wet: To add subtle spaciousness to a track, keep the wet percentage lower than the dry percentage.
Week 7
On week 7, Mr. Martin shared to us a presentation on introduction to Premiere Pro.
Week 8
For week 8, we are told to do our final project proposal and do week 5 editing and do audio exercise 2.
Week 9
During our ninth week, we are given a slide about color correction.
Week 10
In week 11, Mr. Martin reviewed our final project storyboard.
Week 11
Week 11 was a shooting class for the final project. Mr. Martin provided a lecture about sound design for our third task on project 1.
4 Important Sound Design Techniques
Time stretching/compression changes the length of audio without altering its pitch.
Pitch Shifting
Process of adjusting the pitch of an audio signal upwards or downwards, for both corrective (getting a vocal perfectly in tune, for example) and purely creative (changing the character of a drum loop, say) purposes.
Reversing
The end of the audio will be heard first and the beginning last. Reverse audio changes the whole feeling and rhythm of the sound.
Layering
Arranging several separate sounds together, in such a way the overall effect is of a single complete song.
Week 12
On week 12, we are told to do our sound design exercise.
Fig. 2.3 Stereo and Mono Audio
Reverb Sound Effects
Decay time: Specifies how many milliseconds the reverb takes to decay 60 dB. Longer values give longer reverb tails.
Pre-delay time: Specifies how many milliseconds the reverb takes to build to its maximum amplitude.
Perception: Simulates irregularities in the environment.
Dry: To add subtle spaciousness, set the dry percentage higher; to achieve a special effect, set the dry percentage lower.
Wet: To add subtle spaciousness to a track, keep the wet percentage lower than the dry percentage.
Week 7
On week 7, Mr. Martin shared to us a presentation on introduction to Premiere Pro.
Fig. 3.1 Intro to Premiere Pro
Week 8
For week 8, we are told to do our final project proposal and do week 5 editing and do audio exercise 2.
Week 9
During our ninth week, we are given a slide about color correction.
Fig. 4.1 Color Correction
Week 10
In week 11, Mr. Martin reviewed our final project storyboard.
Week 11
Week 11 was a shooting class for the final project. Mr. Martin provided a lecture about sound design for our third task on project 1.
4 Important Sound Design Techniques
- Time stretching/compression
- Pitch shifting
- Reversing
- Layering
Time Stretching
Time stretching/compression changes the length of audio without altering its pitch.
Pitch Shifting
Process of adjusting the pitch of an audio signal upwards or downwards, for both corrective (getting a vocal perfectly in tune, for example) and purely creative (changing the character of a drum loop, say) purposes.
Reversing
The end of the audio will be heard first and the beginning last. Reverse audio changes the whole feeling and rhythm of the sound.
Fig. 5.2 REVERSE REVERB Awesome Sound Design Trick!
Layering
Arranging several separate sounds together, in such a way the overall effect is of a single complete song.
Fig. 5.3 Layering - the most important tool for a sound
designer
Week 12
On week 12, we are told to do our sound design exercise.
INSTRUCTIONS
Project 1: Sound Dubbing
For our first task on project 1, we are required to sync the required audios in Premiere Pro (speech and sound effects only, no music). We are going to record speech on our own and use sound effects that can be found online.
So I started recording my voice and searched for sound effects.
Fig. 6.2 Project 1 Exercise 1: Audio Dubbing
(https://youtu.be/Wi8sIc6bkhw)
Project 1: Sound Shaping
For our second exercise on project 1, we are required to make:
For our second exercise on project 1, we are required to make:
- Voice of a phonecall
- Voice of coming from inside of closet
- Voice of big stadium
- Voice of toilet/bathroom
- Underground cave
The audio was provided and I proceed to edit the sound in Adobe Audition.
I followed through the slide and experimented on the reverb sound effects
to get number 3-5.
Fig. 7.1 Voice of a phonecall
Fig. 7.2 Voice of coming from inside of closet
Fig. 7.3 Voice of big stadium
Fig. 7.4 Voice of toilet/bathroom
Fig. 7.1 Voice of a phonecall
Fig. 7.2 Voice of coming from inside of closet
Fig. 7.3 Voice of big stadium
Fig. 7.4 Voice of toilet/bathroom
Fig. 7.5 Voice of underground cave
Project 1: Sound Design
For this task, we are required to create 3 sounds which are:
Fig. 8.2 Triple Punch Sound
Fig. 8.3 Monster Alien Voice
For this task, we are required to create 3 sounds which are:
- Magnification explosion sound
- Variation of punch sounds (triple punches)
- Monster of alien voice
I followed through the video and and the slides to do create the 3
sounds.
Fig. 8.1 Explosion Sound
Fig. 8.1 Explosion Sound
Fig. 8.2 Triple Punch Sound
Fig. 8.3 Monster Alien Voice
FEEDBACK
No feedback
REFLECTIONS
Doing these project is really fun and I enjoy it a lot. Its wasn't that hard for me because the instructions are all already stated in the slides and the video given. Mr. Martin also provided tutorial to us on how to use these software so there wasn't any problem for me.
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