Anatomy and Character Sculpture / Stylized Character Blockout

06/10/2022 - 10/11/2022 (Week 6 - Week 11)
Reagan Val Adelbert Mahadi / 0349177
Anatomy and Character Sculpture / Bachelor of Design in Creative Media
Stylized Character Blockout


INSTRUCTIONS



Stylized Character Blockout

For this task, we are required to utilize our character design to create a stylized character block-out where we have to demonstrate anatomy studies applied in our digital sculpting. Characters can be human, any form of biped creatures or hybrid, or quadrupeds. The sculpture should capture the lister components below:

  1. Proportion
  2. Character identity and believability
  3. Theme
  4. Readable silhouette
  5. Identical landmarks
  6. Initiated style
  7. Muscle flow
For this task, I will be using my character from the character design module for this task.

Fig. 1.1 Character turnaround

After getting feedback, I had to make a small amendment to the hands as they were too short.


Fig. 1.2 Character turnaround

I will be using the turnaround as the guide for blocking out my characters.

During the process of making this, I used my previous knowledge to make sure that the locations of the limbs are correct and proportional. I used the shapes in Zbrush to start out the block out, shape them using the move feature, and created the body and limbs. 

Fig. 1.3 Blockout front

Fig. 1.4 Blockout side

Fig. 1.5 Blockout back

Then I continued on the task.

Fig. 1.6 Blockout draft 2 front

Fig. 1.7 Blockout draft 2 side

Fig. 1.8 Blockout draft 2 back

During this time, I am almost finished with the block out and added the horns on the head. I used the mask feature for the horns and pulled it out from the head to form the horns and shaped it with the move feature. I also used the same feature for the hands to form the fingers.

After getting feedback, I finalized my block out and made changes according to the feedback given.

Fig. 1.9 Blockout draft 3 front

Fig. 1.10 Blockout draft 3 side

Fig. 1.11 Blockout draft 3 back

Fig. 1.12 Blockout head

For the third draft, I made the body bigger and fixed the legs to be more proportional. The hands were a bit too flat and I had to make changes to them.

SUBMISSION

Fig. 2.1 Stylized character blockout


FEEDBACK

  • It is there but can be better
  • Bicep feels a little off
  • Hand is flat. Try doing it at side view. It must have a nice curve but not too curvy.
  • The middle finger is always higher
  • Start doing the profiling, the landscape location of mouth eyes, and others
  • He likes the shape but it can be better


REFLECTIONS

This task is quite hard. I had times when I was struggling on fixing the blockout when I have a problem with the software. Took me some time to solve the problem as I have to find out the source of the problem. I still had problems with the fingers as it doesn't look that good. But I was quite satisfied with the structure of the body.

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