Anatomy and Character Sculpture / Polishing and Dynamic Posture with Props
24/11/2022 - 01/12/2022 (Week 13 - Week 14)
Reagan Val Adelbert Mahadi /
0349177
Anatomy and Character Sculpture / Bachelor of Design in Creative
Media
Polishing and Dynamic Posture with Props
INSTRUCTIONS
Polishing and Dynamic Posture with Props
On
this task, we are required to finally polish our character, clean up, and
retouch our sculpture accordingly with an appealing posture that represents
the character's personality clearly. Character to have props that will further
support the character's persona and adds a visual narrative of its nature.
Sculpture should stand on a platform and be re-topped or add digital painting
tools. Below are the required breakdown list:
- Collective shots rendered to show components in details
- Final render to be polished and presented on a portrait-sized image. Printable high res.
- Final poster with appealing layout
- Baked texture sheet
- Projection to low-poly model
- Character turntable
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Fig. 1.1 Weapons rendered front |
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Fig. 1.2 Weapons rendered back |
After finishing the weapons, I then proceed to the character posing with the props.
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Fig. 1.4 Character posing left side |
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Fig. 1.5 Character posing right side |
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Fig. 1.6 Character posing back |
For the pose, I made him pose an alert pose where he rises his left hand for the sword and leans towards the front for the shield. I made changes to the finger so that it looks like he's holding the weapons.
SUBMISSION
Fig. 2.1 Polishing and dynamic posture with props
FEEDBACK
No feedback
REFLECTIONS
On this final task, I did things too fast since I didn't have much time left until the submission. I was also struggling a lot during the process of making the pose. I had problems with it and it took me a long time too on figuring out what I had to do. Overall, this task might be the most frustrating one since I can't do the pose well.
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