Anatomy and Character Sculpture / Character Detailing and Texturing
10/11/2022 - 24/11/2022 (Week 11 - Week 13)
Reagan Val Adelbert Mahadi /
0349177
Anatomy and Character Sculpture / Bachelor of Design in Creative
Media
Character Detailing and Texturing
INSTRUCTIONS
Character Detailing and Texturing
For this
task, we are required to continue with the previous sculpt from Project 1 to
further enhancement. We may add sufficient details and textures to the
character sculpt by utilizing through studies of anatomy principles in our
sculpt. Details should uplift the character persona which will add a visual
narrative to the output produced. Below are the list of components to be
achieved in this project:
- Character persona
- Skin details
- Scars and bumps
- Creases
- Color implementation
- Light setup
- Final render
Fig. 1.1 First draft
Fig. 1.2 Second draft
After getting feedback from Mr. Kannan, I had to make more changes to my character. After giving the changes, I immediately added color to it. The color was already picked and chosen during the character design class.
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Fig. 1.3 Prop design |
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Fig. 1.4 Character colored |
I finished the sculpture and rendered it for submission.
SUBMISSION
Fig. 2.1 Character detailing and texturing
During the coloring process, I used the metal material for the armor on the body, shoulder, and legs. I used the same color as the reference as well.
FEEDBACK
- Make sure that I am well aware of the flow of the muscle by looking at references otherwise it's gonna feel wrong.
- Hands are still kinda flat
- Fix the hand posture and the legs
- Maybe try to divide the armor into 2 sections (body armor and shoulder armor).
REFLECTIONS
Around this time, I get to be more used to the software a little bit. Even though, I still have some difficulties on some parts when doing this task. I still enjoy creating my character and sculpting is quite fun. When I finished this task, I felt quite satisfied with how it turned out.
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