Character Design / Personification
29/08/2022 - 26/09/2022 (Week 1 - Week 5)
Reagan Val Adelbert Mahadi / 0349177
Character Design / Bachelor of Design in Creative Media
Personification
INSTRUCTIONS
FEEDBACK
Week 2
Try to make the horns symmetrical because they aren't attractive. Add more references and study the characters in the universe. Use other references like Diablo or animals' horns. Use other references other than the Darkin.
Week 3
The head is too big. Explore more, make the silhouette more balanced, and test out the features (capes, tails, and others) Go ham! Since my character is a fighter with a shield and sword, try to look at other tank characters from other games for my reference.
Week 4
Looks more balanced now, but the character doesn't give the main character type/vibe. Try adding the darkin features (claws, darkin armor) to my character and explore more on the horns (look at the other darkin's horns). Look at more references for the horns.
Week 5
It's starting to look like a darkin but try to add Freljord features (fur boots and others). Good to explore the horns.
REFLECTIONS
When I first came to the class with Ms. Anis explaining the module, it sounded fun and very cool to hear that we have to create our own character for the module tasks. I was already thinking about several games that I am interested in and it kind of took me a while to think of what universe am I going to pick for my character. But I ended up choosing League of Legends because the lore and stories of the game are stated on the official website and there is a wiki stating about the lore and stuff. I think that this might be the funniest module yet since I studied at this university.
Reagan Val Adelbert Mahadi / 0349177
Character Design / Bachelor of Design in Creative Media
Personification
INSTRUCTIONS
Task 1: Personification
Before we start our task for personification, we had to first pick an existing universe for the whole project and I decided to pick League of Legends. For this task, we have to compile a mood board about the character's background, attire, costumes, accessories, and weapon concept compilation.
My characters' names will be Stigandr and the Twin Darkin (Igoraath and Igaraath).
After doing the horn exploration, I decided to create 8 silhouettes with the horns that I explored.
Then I chose 4 of my favorite silhouettes for my progressive silhouettes.
I picked out 1 of them for my detailed silhouette.
After getting feedback from Ms. Anis, I decided to pick the other progressive silhouette for my detailed silhouette. I finished it off with a turnaround study.
After getting feedback again, I decided to do more horn exploration because they had to be changed.
Afterward, I chose 1 of them and created a detailed silhouette, and finished it off with the turnaround study.
Slide Presentation
Before we start our task for personification, we had to first pick an existing universe for the whole project and I decided to pick League of Legends. For this task, we have to compile a mood board about the character's background, attire, costumes, accessories, and weapon concept compilation.
My characters' names will be Stigandr and the Twin Darkin (Igoraath and Igaraath).
Fig. 1.1 Stigandr and The Twin Darkin information
After finishing the mood board, I proceeded to the next task which is to
create 8 thumbnail silhouette sketches, 4 progressive silhouette sketches, and
1 detailed silhouette. Before starting my silhouette sketches I did more
exploration in the horn section.After doing the horn exploration, I decided to create 8 silhouettes with the horns that I explored.
Then I chose 4 of my favorite silhouettes for my progressive silhouettes.
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Fig. 1.4 First progressive silhouette |
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Fig. 1.5 Second progressive silhouette |
I picked out 1 of them for my detailed silhouette.
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Fig. 1.6 Detailed silhouette |
After getting feedback from Ms. Anis, I decided to pick the other progressive silhouette for my detailed silhouette. I finished it off with a turnaround study.
|
Fig. 1.7 Second detailed silhouette |
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Fig. 1.8 Turnaround |
After getting feedback again, I decided to do more horn exploration because they had to be changed.
|
Fig. 1.9 Second horn exploration |
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Fig. 1.10 Third horn exploration |
Afterward, I chose 1 of them and created a detailed silhouette, and finished it off with the turnaround study.
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Fig. 1.11 Final detailed silhouette |
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Fig. 1.12 Turnaround
After reconsideration, I had to make changes to my turnaround (explanations and feedback can be found here).
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Slide Presentation
Fig. 2.1 Slide presentation
FEEDBACK
Week 2
Try to make the horns symmetrical because they aren't attractive. Add more references and study the characters in the universe. Use other references like Diablo or animals' horns. Use other references other than the Darkin.
Week 3
The head is too big. Explore more, make the silhouette more balanced, and test out the features (capes, tails, and others) Go ham! Since my character is a fighter with a shield and sword, try to look at other tank characters from other games for my reference.
Week 4
Looks more balanced now, but the character doesn't give the main character type/vibe. Try adding the darkin features (claws, darkin armor) to my character and explore more on the horns (look at the other darkin's horns). Look at more references for the horns.
Week 5
It's starting to look like a darkin but try to add Freljord features (fur boots and others). Good to explore the horns.
REFLECTIONS
When I first came to the class with Ms. Anis explaining the module, it sounded fun and very cool to hear that we have to create our own character for the module tasks. I was already thinking about several games that I am interested in and it kind of took me a while to think of what universe am I going to pick for my character. But I ended up choosing League of Legends because the lore and stories of the game are stated on the official website and there is a wiki stating about the lore and stuff. I think that this might be the funniest module yet since I studied at this university.
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